This group was created to give Seminole County educators a space to collaborate.
This learning group pays attention to security and networking topics, both as infrastructure and issues of software development effecting that infrastructure, sites and course-ware schools use. The intention of this group is to relate the burden of advanced use of digital curriculum of all kinds into the physical environment. • Outcome: The outcome annually is a mood test of what’s hot or new, and hopefully the first year a good “primer” on this topic area for K12 for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual Survey, and suggestions for work the following year
This learning group pays attention to the dynamics of gaming in learning, especially outcomes and technical frameworks with metrics. Aspects of discovery learning, types of gaming, and managing gaming as learning, are part of the discussions. The intention of this group is to discuss how to think and implement gaming within a greater curriculum map. • Outcome: The outcome annually is a mood test of what’s hot or new, an idea bucket of learning gaming for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual Survey, and suggestions for work the following year.
This group is for questions and general discussion about "The Consumerization of Learning" book written by Knowstory founder and CEO of Learning Counsel, LeiLani Cauthen, with forward by David Kafitz, Ed.D.
This learning group pays attention to user interface and how packets of code and content inter-relate since learning resources range from discrete learning objects, through full digital courseware with presets, and into framework platforms; with mutations of all three. The intention of this Committee is to discuss terms in the learning software field, and how learning software of all types inter-relates, including commercially and pedagogically. • Outcome: The outcome annually is a mood test of what’s hot or new, an idea bucket of terms and term changes for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual Survey, and suggestions for work the following year.
Started with an idea. How to connect teachers and students with publishers and creators of learning content and allowing students and teachers to find, review, and share inventories and mixes of digital learning media. With KnowStory we now do just that. Publishers can create stories unique to themselves and upload and display their various products and learning content. Students and Teachers can connect up share posts, track their learning progress and find new digital curriculum and learning media.
For educators and artists interested in exploring Virtual Worlds
This learning group pays attention to increasing the knowledge of all members and the entire Education sector on computer languages for non-engineers to think with, coding basics, and the disciplines of data management, data science, and analytics. Implications for learning are discussed as well as those that allow for deep personalization and student learning prediction. • Outcome: The outcome annually is a mood test of what’s hot or new, and hopefully the first year a good “primer” on this topic area for K12 for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual Survey, and suggestions for work the following year.
This non-profit group is collecting Board Members and interested parties in the creation of commercial trading codes similar to the UPC bar codes, but built for fast descriptor cataloguing of learning objects that can be registered by anyone, on a commercial-grade software hub that will be able to transact in the millions-per-minute for all curriculum management in institutions or by consumers.
This learning group pays attention to a school's brand and a seamless overall learning experience through the whole environment being created, including the administration of the learning. The intention is to attract attendance and heighten learning through delivery that is both online and offline, in physical relatable and dynamic spaces. • Outcome: The outcome annually is a mood test of what’s hot or new, and hopefully the first year a good “primer” on these topic areas for K12 for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual Survey, and suggestions for work the following year.
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